Elvish White Winter
Ivae'Hrive
| |
Gender
|
Female
|
Age
|
Adult
|
Element
|
Season - Winter
|
Dimension
|
Inner
|
Diety
|
Orcle
|
Father
|
Wild
|
Mother
|
Wild
|
Sibling(s)
|
None
|
Birth Pride
|
Wild
|
Pride
|
None
|
Mate
|
None
|
Offspring
|
N/A
|
Blood Marked
|
Yes
|
Advancement
|
Slayer - Tactics Lvl 1
|
Abilities
- Ice Paw - Basic ability to cover anything in ice by touch.
- Blizzard - Ability to call forth a blizzard of ice and snow, the blizzard will not let up until the controller comands it to. Results in freezing the target if desired.
- Winter Chill - The target begins to feel a cold chill in it's body as it's insides are slowly covered with frost and frozen. All minor organs freeze first, then lungs/heart/brain freeze, death results. If target is touched after death it's body will shatter.
Powers
*Mindspeech
*Instant Healing (Flesh Wounds Only)
Notes
- Hanging from her earrings are two feathers and a strip of red leather. She only has markings upon her face and ears, an odd trait not often seen among any Element.
- Because one of her parents, most likely her father, was an older CotO she has a minor gift which allows for her to cover anything that comes in to contact with her tail tuft in a very thin layer of ice. She doesn't have control over this, but because the ice is so thin it melts quickly.
Slayer Training
Class Tactics Rank Level 1
Dodge - Allows the Slayer to teleport, but only to an area within it's line of sight.
Juvali-mnahi - Sends out a violent-hued wave of energy that causes the oxygen properties in the blood, of those touched by the energy, to turn volatile. Tearing the physical body apart moments later when the blood explodes in their veins. (Destructive Magics)
Denial - Energy flares out and blocks the next magic, or power, activated by the target. (Counter-Curse)
Light's Out - Sets a layer of concealed magic down upon an area, which becomes activated the minute someone steps into the affected area. Causes those caught in the area of magic to instantly lose all use of their senses. Lasts for up to five minutes, but if more than one layer of magic is set in the same area of effect, it adds an additional five minutes. (Trap)
Shra-ves - Spirit Flames engulf the target's Aura, burning away anything unnatural tied to the Aura, as well as creating a temporary defensive barrier around the target. When used against an enemy like a Shade Warrior, it can burn most of their physical form away. Careful when using this on an ally, as it will cause energy drain and also soul damage if they're of a corrupted or darkly influenced nature. (Destructive Magic)